
- #BEYOND A STEEL SKY FULL#
- #BEYOND A STEEL SKY ANDROID#
- #BEYOND A STEEL SKY SOFTWARE#
- #BEYOND A STEEL SKY FREE#
The majority of the puzzles utilise this mechanic and will task Foster with manipulating the environment for his benefit. Puzzles are a staple of any adventure game and early in the game, Foster is given a device that allows him to hack most Minos-powered devices, such as androids, advertising signs, doors and more. The voice-acting, whether it’s the Australian, British or American accents, they all sound authentic and heighten the narrative’s immersion, which is complemented by the game’s stellar soundtrack, courtesy of Alistair Kerley.
#BEYOND A STEEL SKY FULL#
In classic Charles Cecil style, the writing is packed full of witty humour and charm, with characters all having their unique personalities – it makes you want to hear every dialogue option. First and foremost, the writing and voice-acting is fantastic and given there is a key focus on dialogue, it’s no surprise that Revolution nails this.
#BEYOND A STEEL SKY SOFTWARE#
Revolution Software is no stranger to the adventure genre and their prowess at crafting these types of experiences is on display here. The one grievance is that occasionally the camera angle doesn’t agree with the controls and creates some awkward moments moving Foster around.


#BEYOND A STEEL SKY FREE#
Unlike most point and clicks, players are in full control of Foster’s movements and are free to walk around and explore without needing to click everywhere they want to go. Where the cel-shaded style doesn’t work is in the character models, which feel a little too cartoony and stiff at times.īeyond a Steel Sky is a massive departure from its predecessor and attempts to weave modern game design with classic adventure mechanics – it’s essentially a point and click game hidden under the guise of a third-person adventure. It’s a compelling setting and one that you could spend ages exploring, and while it certainly gives you licence to do so, the game is very much a linear experience.īacked by the art direction of Gibbons, Beyond a Steel Sky looks like a graphic novel, and while it doesn’t have the most striking visuals, there’s certainly a lot of detail and a lot of love put into it. The foundations of its operation run on a program called Minos, a system that tracks citizens’ activities, choices and happiness.
#BEYOND A STEEL SKY ANDROID#
The city was run by Foster’s best mate and android Joey until recently when he handed the keys over to a group known as The Council.

Union City is somewhat of a cyberpunk utopia, with towering skyscrapers littered with electronic advertising signs promoting the city’s services, worker robots and a travel system that can take you anywhere, as long as you have the authorisation to do so. Of course, the kidnapping is part of a deeper and darker secret that Union City is hiding, and it’s up to Foster to uncover the truth and save Milo. Set in the distant future in Australia and 10 years after the events of Beneath a Steel Sky, Beyond a Steel Sky sees protagonist Robert Foster return to the metropolis of Union City searching for a child named Milo who was kidnapped from his village out in The Gap (the wasteland area outside of the city). But while there are a few callouts to the original, you don’t need to have played it to enjoy this entry, with writer and director Charles Cecil telling me in an interview recently that Beyond a Steel Sky is more of a spiritual successor than a direct sequel. But does Beyond a Steel Sky deliver an adventure worthy of a 27-year wait?įor full disclosure I have not played Beneath a Steel Sky, however before jumping into Beyond a Steel Sky I did watch a primer and the game does give you an overview before kicking things off, so I had an understanding of what went down.

While the initial release of Beyond a Steel Sky was in June 2020 for Apple Arcade and July 2020 for PC, the game is now available for console owners. But that’s exactly the position Revolution Software found themselves in with Beyond a Steel Sky, the follow-up to 1994’s Beneath a Steel Sky, two games that are the brainchild of Broken Sword mastermind Charles Cecil and Watchmen artist Dave Gibbons. Developing a sequel to any video game is a challenge, let alone to a critically-acclaimed cult classic that was released more than 25 years ago.
